Everquest Next Reveal on YouTube Written by Dethdlr on August 4, 2013. Posted in EQN, Live Events, SOE Live (Fan Faire) The folks at SOE have taken the Everquest Next reveal from Saturday and posted it on YouTube. If you missed it on Twitch when it happened, you can check it out now on YouTube. Part 1: Part 2: Tags: debut, reveal Trackback from your site. Comments (19) Darren Lawson August 4, 2013 at 8:19 pm | # Awesome reveal that has slowly degenerated into comments like ‘we’ll just spawn another continent’ and ‘No you can’t build underground’ with ‘Only on Windows PC’ and ‘We are working to deliver content creation globally but it’s your laws in the way’ and horrifically the admission that the main inspiration for combat was the Incredible Hulk. Reply Keene August 5, 2013 at 3:47 pm | # Which is why you never look on youtube comments. It doesn’t matter the content, they *always* devolve into name-calling and outright lies. Reply Loch August 6, 2013 at 1:32 pm | # I think that Darren was actually referring to SoE’s comments at the panels. Reply milliebii August 4, 2013 at 10:15 pm | # While I loved the look of the world three things caused me great uncertainty: parkour movement, bamf combat, and classes that seem to mean everyone can be everything (but only four abilities at a time). Reply Mermut August 6, 2013 at 1:41 pm | # Really? Only 4 abilities useable at a time? That was one of the worst ‘features’ of the ‘avatars’ in dungeon maker and the various other ‘possessed’ critters in various quests. The lack of flexibility and mindlessness of a 4 button mash…. probably less if any of them are group buffs. Reply Slambit August 4, 2013 at 11:00 pm | # i was watching that video on sonys eqn site where there is only the warrior on screen doing whirlwind attack tearing up the ground, you cant see anything in there, imagine a group of 4+ players or a raid Reply Thoddy August 6, 2013 at 11:40 am | # Dave mentioned, that this isnt the normal behavior. It should show what is possible. Standard game play will show less effects. Reply Aelious August 4, 2013 at 11:13 pm | # Darren I think there are perfectly understandable reasons for those comments. You can’t build underground because that content is proceedurally generated and is “shifted” after a time. Which I like because it means there is always something new to discover, even in the same locations. I’m sure that “spawning” another continent was in reference to Landmark which is not supposed to be like EQN, it’s a building layer. Reply Taivr August 5, 2013 at 1:49 am | # I forget the name one of The Incredible Hulk games was quite fun to play. Don’t know if it is really something I would want in EQNext though. Tbh, my main concern (for the combat) is as soon as the fighting started, I found it difficult to see anything at all. Reply milliebii August 5, 2013 at 1:58 am | # As I sit here waiting for more information on the game (I could not get to SOE Live) I am beginning to thing that what we are getting is more Everquest NOT!!! than Everquest NEXT Reply Dethdlr August 5, 2013 at 10:56 am | # If you ramp up all the particle effects and other graphic options in EQ2, it’s pretty hard to see what’s going on today as well. I suspect all those things will be able to be adjusted down so you can actually see what’s happening if you choose. Reply Antonia Bayles bit on the side August 5, 2013 at 1:30 pm | # Yep, plus developer Terry Michaels said something to the effect of they ramped stuff up for demonstration purposes for the reveal. Reply Feldon August 5, 2013 at 2:08 pm | # Which is very typical for new game development. I’m glad a LOT of resources weren’t wasted on making a demo that cannot be turned into a game though. They really seem certain that everything they’re showing will be workable in the full game, which is more than I can say for many game studios. Reply milliebii August 5, 2013 at 11:09 pm | # Actually I am hoping resources were wasted on this demo and that they go back and redesign the combat/ability system from the ground up. Workable in a game and workable in a good game with longevity are two very different things. Reply Kwill August 6, 2013 at 12:03 pm | # Thank you Feldon for building a second fan site that is worth visiting. My intial impressions, after watching the videos, is I would play this next year, however — even with a splashy reveal — there do seem to be some issues to resolve. I can only approach it from my own perspective, which is a female middle aged MMO player who has been there, done that. First of all, not all of us want to destroy everything, or see everything destroyed all the time. Georgeson summed it up by commenting gleefully “who doesn’t like carnage?” Reminded me of a 12 year old boy. Immersion also means that there can be ruins that have survived for 100s if not 1000s of years, but I get the impression that every ancient site will be destroyed in the first week of gameplay, either by the players or giant megamonsters that will knock down all the trees and the castles. So no ancient ruins left in the first month? If you want a realistic, persistent world, remembering that trees take decades to grow might be worth considering, while the mega monster ravages an entire forest. Some permanence and history would be nice. Perhaps some things couldn’t be destroyed? Secondly, every spell and combat art seemed to be blowing the entire area up with spashy graphics, which as others have mentioned makes actual gameplay where you can see anything problematic. It’s like a game made up of entirely AOE spells. Boring. Again, zerg-12- year old -boy -blowing -crap -up design. The ambition of making EQNext Landmark into Minecraft is cool, I guess — but then the entire “you sell stuff for real money and get royalties” idea seems way too complicated to actually work. Maybe, but that’s a lot of spreadsheet and database work for a dev team, isn’t it, let alone the resources to keep track over years of who owns what? I am skeptical they can make it work correctly. Also when you mix real money to players for selling stuff, that just invites corruption and all kinds of issues. Not a fan. Makes me think too of Second Life, and the commerical interests — I can just see it now, a castle with a “Buy Pepsi here” banner over the drawbridge. I liked the idea that you don’t have static spawn camps and the world changes, that’s certainly outside a lot of comfort zones for the typical MMO player. Could be fun. Avatar models — well, again, sort of young male fantasy, and some women’s, too, but sheesh that was a lot of cleavage, all the time, and unrealistic female bodies. All the women’s faces were beautiful in a supermodel, fat lips/tiny nose/big eyes/pale skin kind of way, along with legs longer than the torso, a 18″ waist, and giant tatas. And of course the skimpiest outifts. Great, show me something I don’t know about what women are supposed to look like. Hopefully not EVERY female has to be animated Barbie. And this from a company that touts their progressive “women should be game designers too” philosophy. I like having a sexy avatar, too, but this seems too cliched. I thought the jumping and sliding was not that impressive. Every time the warrior jumps he sends rocks flying all over? Too much drama. It’s unpleasantly like Saturday morning cartoons. It could be a very fun game, with lots of community experiences and memories being made as the world evolves. However, it could devolve into a gleeful blow up fest, which is not particularly appealing for me. Let’s hope they can get more realistic about what is possible, less theatrical, and really give us a solid core of gameplay rather than a lot of blowing stuff up and wanton destruction that will get boring in a matter of weeks. Reply Marvis August 6, 2013 at 3:48 pm | # You can always play a female troll… But kidding aside, they had already stated that the effects they had shown were the most flamboyant ones from a destruction point of view. They therefore are not representative for what average game play will be like. Also, persistent world does not mean realistic world. While I agree with more eco consciousness in real life, I am not interested in a realistic growing timescale for nature in a game; that would be utterly boring. I do agree that they should tone down the character style a bit (the kerran needs a serious do over for my taste) and I am worried about the combat system, although it sounds intriguing. Guess we will see how fun it is to play once it is out! Reply Phantomstrk August 6, 2013 at 5:28 pm | # So your complaining about realistic character models and environments in a fantasy world ? Your Naivety is truly refreshing. Character models in a game male or female have no direct relationship to someone skills in their job in the real world. While I agree that not every female has to be an animated barbie, they have not shown the character customization options at all. Given that this is meant as a press release, you need to ensure that you are attracting a wide audience with the game announcements, and you can’t honestly tell me that if you were into fighting games, and seen a 560 pound obese guy in military dress, you would applaud the “realism” of the character in the game. This game will be a fun game, it will force community experiences like an mmo should, and as long as they want to try and break the stagnant mold that passes for mmo gaming these days, they will get my money. Ignore the 2 things you didn’t like, and realize that there is solid gameplay that was announced and that it is only the tip of the iceberg. Either that or make a troll, and then your character can truly reflect your realism in yourself Reply Nadili August 7, 2013 at 5:43 am | # Same demographic here middle aged female. I love the concepts whether they can actually do it I have skeptical optimism. Few things the world does repair itself from alot of the player damage they said the limit was 5 minutes. There is permanent change but that seems to be based only around the rally calls or dev scripted. Player studio from what I have seen from PS2 and EQ2 this is limited real funds. Maybe a few items a month from all the population that submits stuff. This would probably be increased since this is sandbox but I don’t see it getting crazy the items have to be approved before they are put on the station store. Reply EQFan August 6, 2013 at 6:32 pm | # I’m hoping they scrap the entire multi-class concept. I can see all kinds of issues resulting from being able to change your class. I have also been reading that they are not going to have much, if any role for healers, tanks, crowd control, ect… But instead everyone is going to be expected to damage the mobs. I really do not like these ideas at all. 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